Edbetter

Edbetter

Making Learning Fun

Game-based Learning. Why?

Reflecting on my own education, I realize that if I had learned physics through games rather than textbooks focused solely on exams, my interest in the subject would have been far more genuine. Games have the power to make complex concepts come alive in ways that rote memorization never could. Instead of studying for marks, I would have been actively engaging with the material, discovering the beauty of physics through play and curiosity. This is why I believe game-based learning can transform education for future generations.

1. Kids Are Getting Bored With Traditional Education

  • Lack of Engagement: A report by Gallup (2018) found that only 47% of students in grades 5–12 feel engaged in school, with engagement dropping significantly in higher grades.
  • Repetitive Content: Traditional methods often repeat content without adapting to modern contexts, leaving students disinterested.
  • Inflexibility in Learning: Students have varying learning styles, but traditional education lacks personalization, leading to disengagement.

2. Dropout Rates Due to Lack of Interest

  • Data on Dropout Rates: According to UNESCO (2020), 244 million children worldwide were out of school, with disengagement cited as a leading factor.
  • Consequences: A lack of interest in traditional education contributes to lower graduation rates and fewer opportunities in adulthood.

3. Why Kids Need to Learn by Playing

  • Active Learning Is Effective: Studies show that play-based learning improves retention by 25–50% compared to lecture-based learning.
  • Engagement Through Gamification: A study published in Educational Technology Research (2020) found a 30% increase in participation when gamified learning was introduced.
  • Real-World Application: Play enables hands-on learning, helping students understand abstract concepts.

4. The Need for Scientists as Role Models

  • Low Awareness of STEM Careers: According to a survey by Pew Research (2021), only 29% of students could name a prominent scientist, indicating a lack of role models in the field.
  • Impact of Role Models: Research shows that exposure to successful scientists increases interest in STEM by 40%.
  • Inspiration Through Play: Interactive games with science-based challenges and achievements can make scientists relatable and inspiring.
 

Reclaiming Gaming Channels for Positive Change

At EdBetter, we envision a future where all gaming channels—whether mobile, console, or PC—serve to inspire and educate. Today, many gaming platforms are dominated by profit-driven companies that often prioritize addictive mechanics over the well-being of young players. This shift to more meaningful, game-based learning experiences can help children develop essential skills like problem-solving, teamwork, and creativity. By creating games that promote learning, we can transform entertainment into a powerful tool for growth and learning, ensuring a better future for the next generation.